BSc

Computer Graphics, Vision and Games

BSc Computer Graphics, Vision and Games Code G450 Applicant Visiting Days Applicant Visiting Days

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Key Facts

Code G450
  • Typical A-level offer

    BBC

  • Course Length

    3 Years

Further details on entry requirements

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Computer Graphics, Vision and Games, at Aberystwyth University, covers a wide range of topics within the computing industry and the modern world.

While computer games are the most well-known aspect of this area, there is underlying complexity of a relatively simple application.

In completion of this degree, you will gain a firm foundation in Computing Skills such as Programming, Software Design, Data Storage, Analysis and Classification. You will also be equipped with specialised skills in the areas of Vision and Graphics, and interact with related areas of study such as Intelligent Agents and Mobile Computing.

Student Satisfaction and Employability Results

Top 15 in the UK for Graduate Prospects (employment outcomes) for the subject of Computer Science (The Times and Sunday Times Good University Guide 2019)

Department of Computer Science: 92% overall satisfaction for the course Computer Science (NSS 2017)

98% of our graduates were in work or further study within 6 months, 8% more than Computer Science graduates nationally. (HESA 2018*)

Overview

Why study Computer Graphics, Vision and Games at Aberystwyth University?

  • Employability embedded in the structure of this degree
  • Access to dedicated Linux, Mac OS X laboratories and central servers
  • Taught by lecturers who have close links with the industry and software engineering conferences
  • Taught by lecturers whose research speciality is computer vision
  • Department infrastructure which includes a light stage, virtual reality equipment and motion tracking systems
  • Access to robotic equipment including Ardvinos, mobile robots and sailing robots
Our Staff

Almost all of the Department of Computer Science Lecturers and Teaching Fellows are qualified to PhD level, and those who are not have considerable research or industrial experience. All new Lecturers and Teaching Fellows are required to obtain the PGCTHE, and hence are Senior Fellows or Fellows of the Higher Education Academy. The department also employs a number of part time demonstrators and tutors and some student demonstrators, who are selected from our undergraduate and postgraduate students. Research fellows and research assistants (mostly PhD qualified) may also be involved in delivering occasional teaching when it is appropriate.

Modules

Please note: The modules listed below are those currently intended for delivery during the next academic year and may be subject to change. They are included here to give an indication of how the course is structured.

Core

Module Name Module Code Credit Value
Introduction to Computer Infrastructure CS10220 20
Introduction to Programming * CS12020 20
Problems and Solutions CS10720 20
Professional and Personal Development * CS18010 10
Programming Using an Object-Oriented Language * CS12320 20
Web Development Tools * CS15020 20

Options

Module Name Module Code Credit Value
Communication and Technology PH19510 10
Computational thinking CS12910 10
Functional Programming CS12510 10
The Mathematics Driving License for Computer Science CS10410 10

* Also available partially or entirely through the medium of Welsh

Core

Module Name Module Code Credit Value
Applied Graphics CS24320 20
Artificial Intelligence CS26520 20
Modelling Persistent Data CS27020 20
Program Design, Data Structures and Algorithms * CS21120 20
Software Engineering * CS22120 20

* Also available partially or entirely through the medium of Welsh

Core

Module Name Module Code Credit Value
Computer Graphics and Games CS32420 20
Computer Vision CS34110 10
Machine Learning CS36110 10
Major Project * CS39440 40
Professional Issues in the Computing Industry CS38220 20

* Also available partially or entirely through the medium of Welsh

Employability

Our degree prepares you for a variety of careers:

  • Software design
  • Communications and networking
  • Computer applications
  • Web development
  • IT consultancy and management
  • Systems analysis and development
  • Computer sales and marketing
  • Education

What skills do I acquire from this degree?

Employability skills are the core values of our degree.

As part of your degree you will be required to take part in a first year residential weekend where you and other students will have work in teams to solve problems.

This activity will encourage and improve:

  • Communication skills
  • Analytical skills
  • Time Management
  • Working Independently and as part of a team
  • Organisation skills
  • Implementation skills
  • Research skills
  • Technical skills

Are there any work placement opportunities?

  • The University operates a Year in Employment Scheme (YES) and GO Wales. You have the option to take a year out between your second and third year to work in an organisation in the UK or overseas. YES is very rewarding and a worthwhile experience. Upon completion of this programme, you will stand out from the crowd in a very competitive job market.
  • GO Wales is a scheme that works closely with local businesses to create paid work placements of a certain duration for students. It an experience that will equip you with valuable skills to enhance your CV. Our University Career Service will assist you further with YES AND GO Wales. 

Teaching & Learning

What will I learn?

The breakdown below will provide you with an illustration of what you may study during the three year degree scheme.

In your first year you will be introduced to:

  • Programming
  • Computer Infrastructure
  • Web development
  • Problems + solutions

In your second and third year, you will undertake:

  • Data structures and algorithms
  • Various programming languages
  • Database design
  • Image processing
  • Machine learning
  • Computer vision
  • Advanced computer graphics
  • User interfaces
  • Development processes, techniques and technologies for constructing real operational software
  • Individual project, where you will develop a piece of software in an area of particular interest to you

How will you be taught?

You will be taught by enthusiastic staff through a complementary set of teaching and learning methods and approaches, ranging from formal lectures, seminars and tutorials to practicals and individual and group-based project work.
You will be assessed through a combination of coursework, practicals, projects, workshops and examinations.

Your personal tutor

You will be assigned a personal tutor throughout your degree course, who will help you with any problems or queries, whether these are academic-related or personal issues. You should feel free to contact them at any time for help and advice.

Student Views

I find the course really interesting; the content is relevant and I've found the abilities I've gained have made finding a suitable industrial year placement a lot easier. I feel that I'm learning skills useful &and applicable to my future in the industry! Gideon Jones

Computer Graphics Vision And Games ( G450 ) is a course which provides knowledge about things Computer Science students WANT to possess. It is well known that if you want something, you will do everything to get it - and that is how studying G450 looks like- you learn because you want to , not because someone tells you to do that. It is the most effective way of learning. Filip Lisowski

Typical Entry Requirements

A Levels BBC

GCSE requirements (grade C min):
English or Welsh, Mathematics

BTEC National Diploma:
DMM

International Baccalaureate:
28 points overall

European Baccalaureate:
75% overall

The University operates an inclusive admissions policy and our offers can vary. Please refer to our country-specific pages for details of the international qualifications we accept. For further information, contact ug-admissions@aber.ac.uk

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